BioRogue

Date

May 2025 - Present

Description

A rogue-like set in a dystopia where fish are guns.


Role

As a Technical Artist, I collaborate closely with artists and designers to translate creative vision into performant in-engine implementations, develop custom shaders and rendering solutions, own a modular procedural fish generation system enabling thousands of unique fish-based weapons, implement core gameplay systems in GDScript, and build technical art tooling to streamline asset integration.

Links

Technologies

    • Godot
    • Shaders
    • VFX